29th December 2008
23rd November 2008
Of course the movies have NEVER been sticklers for continuity. The first film radically revised the costumes, the models, and even the Klingon make-up, not because the narrative involved these things having changed, but intending that this would be taken as how they had always looked had the TV series had a movie budget. To top it off, the story ends with Human society absorbing a god-like being (V’ger transmits all it has learned, including instructions for uploading your consciousness into transcendent machine intelligences, before it vanishes). This is the end of the Trek: the human race will surely transcend in short order, leaving starships behind like abandoned toys.
Even if you want to interpret the new uniforms as just being a rebranding exercise within Starfleet, they scuppered this by implying in dialogue that the movie followed on more or less immediately after the five-year mission. Ignoring this line, the movie looks more like it was set twenty years or so after the TV series, which would make the actors relatively young (being only ten years older), thus cleverly representing the improved medicine of the future. They missed a trick there.
The second through sixth movies even more blatantly take place in a different timeline. You want evidence? The new uniforms use a rank structure, department divisions, and insignia entirely different from the previous movie and the TV series. Technologically they seem to have downgraded: There are bunk beds in the officers’ quarters and CRTs on the bridge, and it seems phasers no longer have a stun setting. Faced with the incomprehensibly abstract adventures of a post-V’ger hyperculture, Paramount have stepped sideways into a more-primitive timeline where adventures still involve fisticuffs.
Curiously enough, the Next Generation series is more like an immediate sequel to the original series than either of the movies timelines. They say it is set 85 years in the future of the movies era but if you had to guess from the styling and the way technology works, they are set at most a few years after the original series.
I could go on but this rant is too long already. In the end I think it is easier all round if we view the various contiguous chunks of Trek stories as defining separate continuities, much as different treatments of DC’s Batman and Superman can co-exist on the networks and even the newsstands. The new film may well be enjoyable, mindless, explody fun and could even kick off a new space opera franchise. My insignificant webcomics can continue in their own not-quite-canonical timeline.
2nd September 2008
After a long delay, here is the next page in Percy Street. Alas! probably not enough of a revelation to be worth the wait. I have been having to give my attentions to things going on in real life, and my spare-time projects have ground to a halt as a result. To make matters worse, I am experimenting with a different approach to drawing the strip—I have switched from Corel Painter 8 to Lineform, a vector-graphics drawing program for the Mac. This is part of my plan to one day in the distant future to be able to draw a comic strip as vectors and present it in SVG. It also has better support for text than Painter (which required me to layer text boxes on top of text boxes should I want italic text).
19th June 2008
17th May 2008
Not many updates recently—sorry about that; it’s been a busy month, or at least a month full of incident.
This page is on location, in the sense that I actually got on my bike to go there and take photos that I then worked up in to backgrounds. If you are from Oxford you should be able to work out where. ☺
14th April 2008
Something of a challenge given I can’t draw Petro consistently at all. … ☺
31st March 2008
About time I did some Percy Street after obsessing over the Trek side-project for so long. Let’s see how long I manage to resist tinkering with starship models again… :-)
I have also redesigned the Percy Street table of contents page to strip out some unnecessary clutter.
22nd March 2008
I will be taking copies if the ‘ashcan’ edition of Percy Street and a colour collection of the first 13 strips of TOSS. I have failed to find any of the copies with colour covers—in fact, I seem to have lost about twenty copies of #4, which means I only have seven to take with me tomorrow, which is annoying. No doubt they will resurface once there is no prospect of doing anything with them.
18th March 2008
PERCY STREET
A bisexual comic-book soap opera
Current chapter: 5. ‘Not Everyone can be Captain’
Latest page: 74
Sorry this page has taken so long—I have been struggling mightily with the dialogue, which is probably the part of the production of the strip I find the hardest, apart from the drawing—and the plot, of course, and indeed every other aspect of creating a comic apart from the programming of the HTML which is straightforward enough given the right tools, but not very interesting.
21st January 2008
PERCY STREET
A bisexual comic-book soap opera
Current chapter: 5. ‘Not Everyone can be Captain’
Latest page: 73
20th January 2008
I was trying to cajole myself in to getting another Percy Street page done this weekend, when I finally got paranoid enough to measure the USS Enterprise model I have been using in Sketchup (as found in Google’s 3D Warehouse). It turns out that the reason the USS Mumbai looked ridiculously small the first time I drew it was that the Enterprise model is about twice the correct size (as if the modeller had given the saucer 128 m radius rather than diameter). My intention was that my ship be a bit smaller and definitely have noticeably smaller warp nacells. I scaled it up a tad when it looked pitifully tiny compared to the double-size Enterprise. Then I added windows. Then I discovered that it is too large compared to a correct-size Enterprise and so I have scaled it back down again to make it fit between Daedalus and my hastily assembled size guide for the Constitution-class. This in turn means some of my windows suggest floors separated by only 2·5 metres. Allowing for say 0·5 m for machinery between floors, I now have a ceiling height of 2 m, which in some ways is good (claustrophobic and cramped compared to the floating palace that is Enterprise), but I may nevertheless have to redo some windows. And I was already getting sick of working on this model. Le sigh.
For consistency I revised the graphics shown in page 71 of Percy Street to use the correct sizes. Then I decided to cross-check the sizes of the USS Enterprise and USS Daedelus on a handy size chart on Ex Astris Scientia, and what do you know, my Daedalus is ALSO the wrong size! Going back to various web sizes referred to for Daedelus specs, it turns out that all but one give a length of 105 m, and the one I was referring to gives it as 160 m. So I fixed up the graphic in Manzil’s display a second time. While I was at it, I dropped in an updated version of the fleet picture on the same page.
6th January 2008
( Update (13 Jan 2008): I have worked out how to add some text )

Attentive readers will note that I have rather blatantly redesigned the rear end (erm, I guess I should say stern) to have a shuttle hangar like the Enterprise rather than a flat end. This does not represent a refit—I just fixed an error in the old model. If necessary I will update images older episodes to match!
( Random notes about the vessel in the image )
29th December 2007
PERCY STREET
A bisexual comic-book soap opera
Current chapter: 5. ‘Not Everyone can be Captain’
Latest page: 72
I think this might be enough fictional fan film discussion for now—this isn’t supposed to be the main theme of Percy Street, after all.
16th December 2007
There is some compensation in that looking out of the windows at the rest of the ship is amusing. Here’s the vew from the captain’s ready-room-cum-cocktail-bar:

This is not realistic since what looks like the wall is the outer skin of the ship; there should be an inner wall as well. The standing chap is one of the generic passers-by Sketchup includes in its component library.
4th December 2007
My computer's hard drive failed a month or so ago, which partially explains the lack of comicses from Leckford for the last while--this is the downside to my paperless method. I now have a shiny new computer and after a week or two of setting it up I have finally got it to the stage where I can draw an episode of TOSS in it. Having stayed up late last night to get the strip done, I discovered this morning I had not quite got things to the stage where I can automatically upload the new entry, so I snuck it in to work on a keyfob and FTPed it from there.Also, I just stumbled upon Speak Klingon Like a Restless Native, a short list of 'useful' phrases in the Warrior's Tongue.
18th October 2007
To research my fictional fan film I have been consuming more Star Trek spinoffery than is entirely healthy. Apart from Memory Alpha, the Star Trek canon wiki, there is Memory Beta, the wiki for Star Trek licensed works, and Star Trek Expanded Universe, the fan-fiction wiki. These are all Wikipedia-inspired no-original-content encyclopaedias. The main problem with them is that looking something up can lead to long detours as you surf from link to link and stuff your head with trivia that you instantly forget. And of course they are dominated by 24th-century stuff (The Next Generation era) that I am not interested in, since my imaginary fan film is firmly set in the Original Series time-frame, so it isnt’t even ‘useful’ trivia! :-)
Then there are collections of space ship designs—which were relevant given I am trying to do Manzil’s spaceship design work for him—including these ones:
- The Starfleet Museum by Masao Okazaki has lots of fleshed out ship designs and a plausible design progression from 21st-century fusion ships to the TOS era—totally contradicted by the Enterprise prequels, poor chap;
- Starship articles on Trekmania has in-depth essays on starship design as can be inferred from poring over freeze-frames, but something of a 24th-century bias;
- Bernd Schneider’s Ex Astris Scientia has more meditations on starship design, including Roddenberry's Design Rules, as well as other aspects of the future according to Paramount.
After a weekend of hacking away at the background for this page of Percy Street, and a couple more strips for TOSS, I was disturbed to discover myself lying awake in bed puzzling out Trek-related conundra and speculating story-lines for my characters from TOSS should be doing next. Argh!
The good news is, there is a new Percy Street page. The bad news is, this page is mainly space ships, so people expecting nookie will be horribly disappointed.
28th September 2007
Strip # 14 of TOSS is published. I was planning to not publish another until I was ready to do another ‘season’ of 13 strips, but this one was half-done so I thought I might as well finish it off.There is kind of a thematic cross-over with Percy Street, chapter 4.












